Where is Mulgore in wow on the map. Mulgore is the land of emerald pastures. Sunpasture's Camp is a small settlement near Thunder Bluff.


Trade Campaign Mine Affiliation(Thunder Bluff) LocationWest of the southern steppes

Green Plains Mulgore became home to the tauren, who changed their nomadic lifestyle to a sedentary one and united the tribes together. Mulgore lies at the southern foot of the Stonetalon Mountains and is protected on all sides by natural mountain peaks. The only passage through these mountains is currently closed by the Great Gate, which leads to the southern steppes.

Mulgore is a land of windy mesas and grassy plains. Centaurs often send warriors here to fight the tauren, but with the help of new allies from the Horde, the inhabitants of the lands manage to repel the attacks. Thanks to the variety of wild animals that inhabited the plains and foothills, Mulgore became wonderful place for hunting. In the northern part of the area, the Thunder Bluff Hills rise, casting long shadows. In the central zone is Bloodhoof Village, surrounded by the clear waters of Stone Bull Lake. To the south, near the Red Cloud Plateau, Camp Narache serves as a training ground for young tauren.

Despite the tranquil scenery and balmy wind, walking through Mulgore is a dangerous undertaking. The Sacred Red Cliffs have been overrun by the Quilboars of the Rising Bristle Clan, while their brethren the Palemanes have settled in the mountains to the southeast. The Goblin Trading Company mines minerals in a mine on the eastern slope of the mountains, and the Grimtotem tribe pollutes the purest water of local wells, trying to take revenge on their brothers. Windfury harpies are actively attacking travelers in the northern part of the zone.

Story

Third war and after

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In RPG

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This rich plain was once used by the night elves as prime hunting grounds. When the Great Sundering shattered the world mountains pierced the earth and the night elves fled north. The mighty tauren made their home upon the low valleys and high plateaus after the night elves left. In time, the ash of upheaval disappeared and the once fertile grasslands returned. The aggressive centaur claim the right to the grasslands and have warred constantly against the tauren for supremacy of the land, but the tauren's mesa strongholds have so far proven impregnable. Mulgore is a landlocked region, with Desolace to the west, the Barrens to the east, the Stonetalon Mountains to the north, and the Thousand Needles to the south. Mulgore is the ancient homeland of the tauren, who live on the windswept mesas and roam the grassy valleys. Below the mesa"s ridgeline are the vast emerald plains. , which hold an abundance of life including prairie wolves, young kodo beasts, and tallstriders.

The centaur forces mercilessly hound the tauren throughout Mulgore. The tepee-like tents and crude hide huts that comprise tauren towns stand in stark contrast to the turning windmills and pulley structures that keep the tauren gristmills operating. Large, ornately carved totems dot every street and stand above every major structure.

Toward the eastern border, quilboar displaced from Durotar have started creating dens with thorned hedgerow barriers. For now, it is a small concern for the tauren, but if the bristly "boar men" encroach too far, there will be a price to pay. At present, the tauren are far more interested in what the centaur are up to. Mulgore is filled with a variety of antelopes, rabbits, and wild boar, making it the ideal place for game hunting. A tauren pastime involves hunting these animals to improve one's combat skills. The tauren rarely eat their prey, preferring to graze on wheat and grass that grow wild in the valley.

A land of windswept mesas and grassy plains, Mulgore is the tauren"s ancestral homeland. Centaur often send raiding parties into Mulgore, and the tauren, with the help of their Horde allies, beat them back. Tauren are naturally a nomadic people, and their tent cities are scattered across the landscape and change with the seasons and the weather Now that they are members of the Horde, the tauren have constructed several permanent settlements, including fortified Dalsh-Beran and their capital of Thunder Bluff.

Mulgore is temperate with hills, plains (grassland), and some rugged mountains.

Geography

Mulgore is a sheltered and pastoral valley dotted with mesas and surrounded by mountains on all sides, and accessible only through a pass to the southeast. Resembling a huge pasture, the area is covered with verdant green grass and few trees. An oddity of the landscape, the tall cliffs of Thunder Bluff tower over the fields in the center of the zone.

Mulgore contains no dungeons of any type and no battlegrounds.

Maps and subregions

Mulgore Map

Great Gate · Thunder Bluff · Windfury Ridge · Bloodhoof Village · Kodo Dolmen Golden Plains · Wildmane Well · Thunderhorn Well · Frosthoof Well · Red Cliffs · Sungrass Camp · Stone Ox Lake · Red Cloud Plateau (War Boar Pen · Bramble ravine · Narache's Camp · Thornmantle's Lair · Bright-Eye Plateau · Spiked Trap · Plundered Caravan · Bail'dun's Dig · Trading Company Mine · Stoneclaw Trail · Palemane Crag · Rolling Plains

Transport hubs

About Airways from Bloodhoof Village

About Airways from Thunder Bluff

  • About Bloodhoof Village
  • About Orgrimmar, Durotar
  • About Bilgewater Port, Azshara
  • About Crossroads, Northern Steppes
  • O Hunter's Hill, Northern Steppes
  • About Outpost Zoram'gar, Ashenvale
  • About Sunstone Shelter, Stonetalon Mountains
  • O Malaka'jin, Clawed Mountains
  • Tunk's Residence, Wasteland
  • About Night Stalker Village, Wasteland
  • About Camp Vendetta, Southern Steppes
  • About Blightmarsh Village, Dustwallow Marsh
  • About Camp Mojace, Feralas

- This is the tauren starting area, filled with grassy plains, bordering high mountains. The quests teach players about the spirituality of Tauren and the Earthmother, cover the political changes associated with Bane, and introduce players to great amount wildlife and hunting in this area.

Once upon a time, the lands of Mulgore belonged to the centaurs, but new allies the orcs helped the tauren expel them from the lands and they settled here. While leveling up your character, you will be immersed in the history of this region, you will see that tauren have many enemies: centaurs, thorny boars, harpies. Note that they worship and honor nature, and use its gifts like no other WoW race. This location has a lot of interesting things, a gnome expedition, a mine, and this is an excellent area for fishing.

I hope you like the sections on locations, I try to reflect in them a certain spirit of this place and even music

Mulgore Map

This place consists of many tauren villages, lakes (rivers) and hills. Here, the residents are always on edge, as they need to protect their lands from the enemy attacks of centaurs and bristles. Therefore, they always build massive fortifications from walls in the form of logs and pins to repel attacks. There are places in cities where they pay their last respects to fallen warrior defenders, you can see this in the video above.

Music from Location

How to get to Mulgore

You can get to this area in different ways, from ordinary portals that are located in Dalaran to airships that circulate almost throughout Kalimdor. They are located near Orgrimmar and not far from the Undercity. You can also fly or ride on a mount to the Steppe Location in Kalimdor and see on the map how to get to Mulgore.

Neighborhood Gallery

The surroundings of Mulgore are striking in their beauty, even the night is magnificent here. The place is surrounded by hills around and you can only go through the border post guarded by tauren warriors directly into the steppe. But be careful not to leave too early, otherwise you will face serious difficulties.

If you play as tauren, then most likely this will be the first research achievement. As written above, to obtain it you need to explore all areas in the Mulgore location, namely:

1) Red Cloud Plateau
2) Palemane Crag
3) Bloodhoof Village
4) Well of Frosted Hoof
5) Hilly Plains
6) Mine Trading Company
7) Looted caravan
8) Golden Plains
9) Thunderhorn Well
10) Excavations of Bale"dana
11) Red Rocks
12) Windfury Ridge
13) Well of the Wild Manes

Mulgore is, firstly, the hometown of the peace-loving tauren and walking through its calm meadows, surrounded on all sides by high mountains, admiring the clear blue sky above this land, it is hard to believe that this territory was once a cruel battlefield on which the race The tauren were almost exterminated. Taurens and centaurs are two races of nomads and it so happened that they began to feud with each other. No one remembers why exactly this feud began, but the more warlike and aggressive centaurs well sprinkled the blood of tauren not only on the plains of Mulgore, but also on other lands of Kalimdor. But we can confidently say that Mulgore did not originally belong to the tauren.


Mulgore, view of the Red Rocks

But when Thrall, led by his army of orcs, set foot on the shores of Kalimdor, the tauren received good reinforcements. The Horde needed a strong ally on the new continent, and for some reason Thrall chose the tauren as this ally. Together they drove the bloodthirsty centaurs out of Mulgore and peace finally came to its fertile valley for the first time in hundreds of years. And now, remembering to whom the tauren people owe for peace in these beautiful golden plains, the brave men of Mulgore will always fight loyally on the side of the Horde.

Camp Narache - a village in the south of Mulgore

In the south, the Red Cloud Plateau rises above all of Mulgore - this is a small village from which all tauren begin their training. Most of the inhabitants of this settlement are representatives of the Falconwind tauren tribe. Previously, this village was under attack by quilboars, but after the cataclysm they became insolent and the Red Cloud Plateau became quite dangerous.


Spiked Trap

Driven out of their thorns, the quilboars are forced to constantly attack the tauren and try to win for themselves a place in the sun. Their homes are now a relatively pitiful sight.


Totems-on-the-Dazzling-Eyes Plateau

After the first course of training, the young tauren descended into the valley through the gate, which is now destroyed and the passage is barricaded by quilboars. Now, to get into the valley, you need to resort to the help of druids and shamans, who transport recruits directly to Bloodhoof Village - the largest settlement in Mulgore after the tauren capital, the great Thunder Bluff, which lies on four giant mesas.

Bloodhoof Village is the largest village in all of Mulgore.

The village bears the name of the previous tauren leader, Cairn, who provided the tauren with peace and friendship with the Horde and hope for a calm future. Previously, the local mayor was Bane, his son, but after the tragic death of his father, Bane becomes the new ruler of Thunder Bluff and the tauren.


Bloodhoof Village

This area becomes a new page in the history of the formation of tauren in Mulgore. After all, before peacetime, tauren were a nomadic race who did not stay in one place for long. After the tops of the pillar mountains, Bloodhoof Village was the first major settlement located near a lake on a plain, surrounded by hunting grounds rather than by fortress walls or defensive sharp teeth.


Circle of Warriors

Tauren fighters, defenders of their homes and the support of the Horde continue to train here. In the southeast of the village there is a prepared area where young warriors stand in a circle and challenge each other to training battles under the guidance of experienced veterans. No barracks or military camps - the strength and will of tauren are tempered in the clean air under the open sky.

The village of Bloodhoof stands on the shores of Stone Bull Lake, where the tauren fish. Fishing is one of the main activities of tauren; their calm, peaceful and meditative disposition fully explains their penchant for this meditative activity. In the village live masters of this craft, who are ready to teach others the art of fishing for a reasonable fee. The rich resources of the lake feed the tauren no worse than the fertile meadows of Mulgore.


Kodo

Also in this village is the largest nursery of riding kodos in Azeroth - these are huge scary animals, but in fact they are just as peaceful and calm as their owners. At first glance, these are clumsy animals, but a well-trained animal is not inferior in speed to horses and lizards. These are the largest tamed animals in old Azeroth and can only be bought here.

The tauren's diet is based on plant foods, but sometimes they still eat meat. The tauren's relationship with nature is natural, their people value nature, Druidism and shamanism are developed, and everything is subject to the life cycle and energy cycle in nature, for example, a kodo can be an excellent mount, best companion and a comrade in battle, but after death his skin will be used to insulate his home, and a wild boar can be a cute pet, which sooner or later can become an ingredient for a rich soup. From the point of view of the tauren, there is no cruelty or cynicism here; these actions are a consequence of necessity, but to other peoples, especially representatives of the Alliance, this way of life seems barbaric.


The main tent of Bloodhoof Village is decorated with kodo heads.

Once you begin to get acquainted with the culture of this peace-loving race, at the same time a little naive and naturally wise. Get to know their faith in Mother Earth, reverence for their ancestors and respect for the world around them, and you will understand that the very existence of tauren is a direct refutation of the rumors spread by the Alliance that the Horde are wild and semi-intelligent barbarian savages, destroying everything on their own ways.

Palemane Crag - Mulgore's Crag heavily occupied by gnolls

To the west of Bloodhoof Village, gnolls have settled on Palemane Cliff - the poaching scourge of all of Azeroth. These people are too cowardly to attack openly. The tauren periodically “educate” the gnolls so that they do not become too impudent.

The Great Gate is a support structure in the far east of Mulgore.

To the very east of Bloodhoof Village, on the border of Mulgore and the Barrens, stands one of the most magnificent tauren structures, built recently, after the cataclysm. With these gates, the tauren are trying to fence themselves off from all the evil that is trying to pour in after the severe cataclysm and the Alliance’s invasion of the Steppes.

Trading Company Mine - a network of caves in the Mulgore Mountains

A Trading Company has settled north of the Great Gate - these are corrupt traders, ready to sell anything to anyone and who only know how to consume resources for their own needs. It is not clear how they were able to settle so firmly near the tauren; most likely they occupied and expanded natural caves. The mine has three well-guarded entrances, and a line is laid inside Railway along which trolleys scurry. The Trading Company guards the mine well and it will most likely not be possible to drive them out of here anytime soon.

Between the mine and Stone Bull Lake there is a plundered caravan - another unpleasant gift from the Trading Company to the tauren. Instead of leaving the place of devastation, the mercenaries for some reason fiercely guard what remains of the former caravan.

Cemetery - burial place of tauren in the northeast of Mulgore

In this place, as elsewhere in Mulgore, the sun shines brightly, the grass blooms cheerfully and the birds sing, but every traveler who finds himself in this place must stop and honor those present here with a minute of silence. The former leader of the tauren, Cairn Bloodhoof, also rests here.

The Beil'dan Excavations are the only refuge for Alliance representatives in Mulgore

In the past, this territory was occupied by dwarves from the fortress of Bale Modan in the Barrens and conducted archaeological excavations here, disturbing the peace in Mulgore with their presence and desecrating their ancestors with their deeds. Periodic tauren raids and attempts at negotiations did not lead to anything good, and would not have led... in the end, the spirits of the earth, enraged by the interference in their peace, independently punished the archaeologists. Now the excavations are littered with the corpses of dwarves and the tauren already have to pacify the enraged stone elementals.

Windfury Ridge - Harpy Retreat in Mulgore

This area of ​​Mulgore is heavily occupied by the Windfury harpies - seemingly beautiful and noble creatures that are actually an invasive species. They settle in the forests and begin to suck the life out of them. Over time, even the densest and most impenetrable grove will turn into dried up dead sticks sticking out of the ground if harpies settle here. This is a very unclean and aggressive species.

Sunpasture's Camp is a small settlement near Thunder Bluff.

North of Thunder Bluff is Camp Sungrass, a small settlement inhabited by shamans, druids, and hunters. Its inhabitants hunt and defend the territory from harpies, quilboars and the enemy tauren tribe - the Grimtotem tribe.

Stoneclaw Path - the northernmost point of Mulgore

The blood enemies of the current ruling Bloodhoof tribe, the Grimtotem tribe, settled on this path. Previously, the ruling tribe more or less tolerated the presence of black tauren, but after the betrayal of Magatha, which resulted in the death of Cairne, expelling the black tauren from Mulgore became a matter of honor for Bane.

Black tauren from the Grimtotem tribe set up camp here - fierce enemies of the Bloodhoof tribe since the betrayal of Magatha Grimtotem took the life of Cairn Bloodhoof. The Stoneclaw trail leading into the mountains trembles with the ongoing battle between the two tribes. Meanwhile, the one who manages to pass through the battlefield unharmed and climb the path to the end will end up in amazing place. From the top of the mountain there is a breathtaking view of the Mulgore Valley. It is on this path that battles are now taking place and for now it is last place in Mulgore, where the tauren from the Grimtotem tribe remained.

At the very top of the Stone Claw Trail is a keystone with cave paintings of ancient tauren. From here there is a beautiful scenic view to the territory of Mulgore. And nature itself goes crazy here. Sometimes, the rabbits and prairie dogs take up arms... and start fighting each other... or it must be hallucinations from the thin mountain air.

Video guide to Mulgore:

Gives +10 points to achievement points.


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Looking at these tranquil grasslands, protected on all sides by a ring of golden mountains and shaded by a clear blue sky, it is difficult to believe that just recently Mulgore was a battlefield. Endless battles between two races of nomads - tauren and centaurs - sprinkled blood not only on Mulgore, but also on many other lands of Kalimdor. Although home to many generations of tauren, these fertile lands did not belong to them.

But meeting the orcs who first set foot on these lands gave the tauren new hope. The Horde, desperate for a strong ally as the Third War raged, helped the nomads drive off the bloodthirsty centaurs, and peace came to the Mulgore Valley for the first time in hundreds of years. Therefore, even though the tauren and orcs still do not find a common language on all issues, the brave men of Mulgore will always loyally fight on the side of the Horde, remembering to whom they owe their beautiful golden plains.

In the south of Mulgore, on the Red Cloud Plateau overlooking the valley, stands this small village, which houses a training camp for young tauren. Most of The inhabitants of this settlement are tauren from the Falcon Wind tribe. After the Cataclysm, this place was not as calm as before: now local residents constantly have to defend the village from quilboars and agam'ars - semi-wild pigmen and bloodthirsty boars.

The gate through which young tauren descended into the valley after their first course of training is today destroyed and blocks the road with an impassable pile. Now, in order to go down, you have to resort to the help of shamans from the Vostrogloza plateau. After a few minutes of exciting flight, the recruits land in Bloodhoof Village, the largest locality Mulgora after the capital of the tauren, the great Thunder Bluff, lying on four giant mesas.

This settlement bears the name of the great Cairn, the leader of the tauren, who gave the eternal nomads peace, friendship of the Horde and hope for a calm future. Until recently, Baine Bloodhoof was the local ruler, taking some of the burden off his father's shoulders. But tragic death Cairna made Baine the new leader of the tauren, and he left Bloodhoof Village.

This place became a new page in the history of the tauren - the eternal wanderers, forced to wander from place to place and escape from the centaurs on the tops of the pillar mountains, were finally able to call a plain surrounded by meadows and hunting grounds their home. The village is not a fortress, does not grin with aggressive sharp teeth and does not hide the beautiful views of Mulgore with blank walls, but it cannot be called unprotected. After all, this is where the Braves train - tauren warriors, defenders of their native places. An area has been cleared in the southeast of the village, where young warriors stand in a circle and challenge each other to training battles under the guidance of experienced veterans. No barracks or military camps - the spirit of the tauren is strengthened here, in freedom, in the piercingly clean air of Mulgore.

Here is also one of the largest nurseries of kodo - huge mounts tamed by tauren hunters. Kodos look quite intimidating at first glance - just like their owners - but they are usually docile and docile. However, wild Kodo can still be quite dangerous, so it is better to buy an already domesticated animal from a breeder. And do not be deceived by their apparent slowness - a well-trained kodo is not inferior in speed to either horses or riding wolves.

It is worth noting that the basis of the tauren diet is bread, vegetables and cereals. They rarely eat meat, but they cannot be called vegetarians. The tauren's relationship with nature is natural and devoid of the contrived reverence that is characteristic of some night elves. They care about their lands, but do not hesitate to use all their gifts - be it a healing peaceflower or a wiry steppe wolf. Taurens consider themselves part of nature and live according to its laws - the laws of survival, which sometimes seem cruel to an outside observer. A faithful kodo can serve its owner for a long time, but after death its skin will be used as covering material for a tent. The Strider makes both a cute pet and a great base for soup. This pragmatism, which may seem barbaric to many - especially representatives of the Alliance - is in fact devoid of cruelty and cynicism and is dictated by simple necessity.

A walk through Bloodhoof Village is a great way to immerse yourself in tauren culture, both a little naive and infinitely wise. Their faith in Mother Earth, reverence for their ancestors and respect for the world around them is a crushing refutation of the claims of some Alliance patriots that the Horde contains only wild, evil barbarians, destroying everything in their path.

The life of the tauren at first glance is simple and unsophisticated, but they should not be underestimated. For example, the ingenious technology of windmills allows the tauren to easily lift water from a well and even turn heavy stone mills.

The design of Tauren stoves also deserves mention. The hearth is folded in such a way as to protect the surrounding area from open fire - after all, one coal that accidentally rolls out onto the mat can burn down the entire village. At the same time, the thick stone walls of the stove, coated with clay, retain heat perfectly, and the small stove is able to maintain a comfortable temperature in the tent even on the coldest nights. Of course, you can cook food here - and on the smooth walls of the oven, flatbreads are baked no worse than in a frying pan.

Of course, speaking about the material culture of the tauren, one cannot fail to mention their traditional tanning and skinning. Taurens make literally everything from the skins of wolves, pumas and wild kodo - everyday clothing and light armor, bags, covering material for tents, canoes and, of course, their famous drums. Taurens learn basic skin processing skills as children. Cleaned and scraped skins are first stretched on frames or on the ground to dry, and then treated with special solutions to make the skin soft.

Any handicraft is incredibly popular among the tauren - after all, these people live on a subsistence basis, and it is easier to make any thing yourself than to buy it, especially for those who live in small settlements. Potters make dishes from lake clay, firing them in a kiln and painting them with bright glazes. From thin willow twigs of a master they weave baskets for storing grain and traps for small animals. The loom is also a common inhabitant of tauren tents. Tauren fabrics are not distinguished by sophistication and gloss, and will only make the elves smile, but still these thick, rough fabrics have an indescribable charm. Taurens like to combine natural texture with rich colors of natural pigments; their homes are often decorated with elegant mats and rugs, and standing here and there the totems are always brightly colored.

The numerous dream catchers, kites and bells are amazing - these graceful decorations slowly sway in the wind in every Tauren settlement. It's amazing how delicate and painstaking work these mighty warriors can do! After all, the strong fingers of a tauren, moving awkwardly, can easily crush tiny beads. This is yet another confirmation that one should not judge the people of Mulgore by first impressions.

This dark place east of the Narache camp is a long-standing tauren headache. The Quilboars from the Rackmane tribe, who settled here, used to disturb the camp only with occasional raids, but the Cataclysm drove them out of their native lands, and now on the Red Cloud Plateau there are incessant battles between tauren and Quilboars. Quilboar huts, already unsightly, are now a completely pitiful sight, fires are burning everywhere, and monstrous giant thorns growing here and there complete the picture. It's hard to believe that this eerie ravine is part of the beautiful Mulgore.

Gnolls - the scourge of all the provincial territories of Azeroth - have not spared Mulgore. These unscrupulous poachers have taken up residence in a large cave west of Bloodhoof Village. Some have seen a particularly large and ferocious gnoll walking around the camp near the cave with a possessive air - they say that this is Crooked Spear, the leader of the Palemane tribe. Gnolls are too cowardly to openly attack settlements, but their boorish destruction of other people's hunting grounds is not to the liking of the tauren.

Great Gate

If you go east from Bloodhoof Village, along the road leading to the Barrens, in a few hours you can see this man-made miracle of Mulgore - one of the most magnificent structures created by the tauren. The famous Great Gate blocks the path of any evil that decides to invade these lands. The material for the gate was the tallest and slender trees of Mulgore - pine and sequoia. The gate looks menacing and impregnable, but the traditional Tauren style can be seen here too - observation towers are ornately painted and topped with winged totems, ringing bells hang from the rafters, and the carved pillars on which the signal lights are lit are also decorated with pendants. It seems incredible that something so monumental fortification- the work of nomads.

Trading company mine


The mountain range just north of the Great Gate was chosen by the notorious Trading Company. Here, far from the eyes of the Braves of Thunder Bluff, enterprising goblins dug a huge mine, desecrating rocks sacred to the tauren. Ugly goblin shredders mercilessly cut down centuries-old trees like twigs. The slopes of the mountain are strewn with white spots of tents and awnings - a huge number of workers work here. The mine looks big from the outside, but it’s only when you go inside that you realize how big it really is. It is unclear how the goblins managed to dig such a large mine under the very nose of the tauren - perhaps they expanded and connected several natural caves with passages. There is even a railway laid here, along which trolleys with ore scurry around. The trading company's mine has three exits and is well guarded, so it will not be possible to drive out the insolent goblins from Mulgore anytime soon.

A plundered caravan, a black smoking spot darkening the shore of Lake Stone Bull, is another unpleasant gift from the Trading Company to the tauren. Instead of removing the accidentally (or not?) exploding convoy, the mercenaries fiercely protect what remains of it.

Here, as elsewhere in Mulgore, birds sing and wild grasses sway merrily, the sun shines or it rains. However, any traveler - even a cynical goblin, an arrogant elf or a talkative gnome, who somehow wandered into this place - will stop in respectful silence. The tauren cemetery is unlike either the gloomy crypts of people or the mysterious elven graveyards - an amazing calm reigns here, reconciling the living with what they all will one day face. Here lies the great leader of the tauren, who fell victim to betrayal, but was faithful to the end to the ideals of his people.

Bael'dan Excavations

The dwarves, who settled in the Steppes, in the fortress of Bale Modan, conducted archaeological excavations here, greatly irritating the Bloodhoof tauren. Periodic attempts at negotiations did not lead to anything good, but in the end the tauren did not have to expel the dwarves by force - the spirits of the earth, angry at the invasion, independently punished the unlucky archaeologists by killing the entire expedition. Now the camp, over which the Ironforge flag still flies proudly, is strewn with dead bodies, the only ones alive here are the furious stone elementals.

Windfury Ridge

Harpies. These deceptively beautiful creatures are aggressive and unclean, in addition, they fiercely defend their territory, so one flock of harpies can control an entire forest. Having settled in the forest, they suck the life out of it, and soon the beautiful green trees turn into withered dead sticks, hung with disgusting nests. The Windfury flock, which has settled in Mulgore, is causing its inhabitants a lot of trouble. However, practical tauren benefited even from this unpleasant neighborhood, hunting harpies for their beautiful feathers.

A small hunting camp north of Thunder Bluff. Locals– shamans and hunters – protect northern Mulgore from harpies, quilboars and the unfriendly tribe of the Grim Totem, and also hunt.

Black tauren from the Grimtotem tribe set up camp here - fierce enemies of the Bloodhoof tribe since the betrayal of Magatha Grimtotem took the life of Cairn Bloodhoof. The Stoneclaw trail leading into the mountains trembles with the ongoing battle between the two tribes. Meanwhile, the one who manages to pass through the battlefield unharmed and climb the path to the end will find himself in an amazing place. From the top of the mountain there is a breathtaking view of the Mulgore Valley.

The large smooth boulder that marks the descent is covered with very ancient images, which must have been left many years ago by the first tauren who came here. On the north side there is a bull, and on the south there is a horse and several prints of large tauren hands. The images were made with a golden-brown pigment, most likely obtained from clay. Despite constant exposure to bright sunlight, the paint has not yet faded and the images are visible quite clearly.

No one can explain what is happening to the forest animals in these highlands, but sometimes it seems that the local prairie dogs and rabbits are chasing each other... with guns? No, these must be hallucinations from the thin mountain air.