Unknown locations of the game "Stalker. Dead City". "Stalker. Dead City": walkthrough of the game Stalker Dead 2 City detailed description of the walkthrough

The game Stalker Call of Pripyat did not go unnoticed by gamers and many have long noted this game as their favorite, and this is not because it was developed by domestic manufacturers, but precisely because it has everything to make the gameplay as comfortable and interesting as possible . These are the Stalkers who warmly greet you after a grueling hike in the camp, and a generous reward for help, and of course the main mystery of the game: why did the helicopters fall?

Call of Pripyat mod Dead City

Many good mods have been developed for all parts of Stalker, each of them deserves attention in its own way. One of the most famous mods on Call of Pripyat – Dead City mod on a special account with the players. And this is well deserved, since the mod presents a lot of new and interesting things that were not in the original ZP.

What are the differences between the Dead City?

So, what new do we see in the Dead City? Firstly, the starting equipment has already been changed and we will see many additional items in the inventory. The graphics and plot have undergone changes. The monsters have acquired a fresher coloring, and the sounds of the shots have become more realistic. The game process itself does not cause so many crashes and bugs, which only serves to benefit the player. New factions have been added, and most noticeably, new weather conditions. Everyone remembers that in ZP there were few of them: thunderstorm with rain, sun or cloudy, but now new weather has been added in the Dead City, like the Time of Terror, Detente and more. It is now summer in the Zone.

Dead city and its passage

Walkthrough of the Dead City in principle, it is not very different from the original and there will not be a radically new plot here. The mod is full of additions, but the plot remains the same. Therefore, the Call of Pripyat Dead City passage will seem familiar and simple to us. New monsters, of which there will be more, will complicate our lives. Our weapons won’t be bored for long: we’ll have to shoot back often. But if earlier you were annoyed that the armor from the corpses did not want to be removed, now you can grab not only the dead man’s weapon, but also his uniform. The Dead City is also teeming with new anomalies, which are located in the most unexpected places. It is worth noting that there are quite a few versions of MG and each of them corrects the mistakes of the previous ones and adds something of its own. Don’t forget about the locations that were added not only from the Call of Pripyat, but also from the Shadow of Chernobyl, that is, there are plenty of places to wander.

What will the player do in the Dead City? In addition to the bloody fight against mutants, you cannot escape your main task, and you will have to deal with helicopters. But since a huge number of new quests have been added to the gameplay, you can take your time with the main mission. It’s good that the bosses don’t push me with the main task.
In general, we arm ourselves to the teeth and go explore the abandoned places of the Zone, in which, in addition to monsters, you can also stumble upon new hiding places.

None of the domestic computer games provides gamers with as much creative freedom in terms of changing the project itself as Stalker. It's unlikely you'll see so many modifications to any other game, and that's what makes this stealth shooter stand out. There are already several dozen modifications to it, each of which can add both new weapons and entire locations with hundreds of different quests, new heroes and storylines. “Dead City” is one of the most famous modifications to date, which includes absolutely everything a gamer can dream of - new locations, new characters, a huge number of unique tasks, redone textures and much more. The result is an independent project, only based on the base of the original game. "Stalker: Dead City" is a creation that deserves special attention. And after exploring a huge number of new powerful guns, you should definitely take up quests, which will be discussed further.

FN-2000 and Gauss laser

The first task that you will receive if you play "Stalker: Dead City", but which was not in the original version of the game, is to search for the FN-2000 device, which will greatly help stalkers. In addition, Beard, who gives you this task, also asks you to bring him a gauss laser. The most important thing you will need here is a sniper rifle. It all starts in an area called Radar - there you will have to face two not very strong opponents who can be easily defeated. Then you will have to pass through the psi zone, which will result in a fight with a powerful zombie. After the victory, go to the warehouse - along the way you will be ambushed by mercenaries, whom you will need to shoot with a sniper - it will be more difficult and more expensive with other types of weapons. From their bodies you can just pick up a gauss laser for Beard. Go to the military warehouse, look for single guards and shoot them. From the body of one of them you can remove the FN-2000, with which you should return back. This is how the first quest in the game "Stalker: Dead City" will end. But many more interesting and exciting tasks await you ahead.

Platinum Flash

The quest in the game “Stalker: Dead City”, the goal of which is the Platinum Flash, seems quite interesting. The Sultan will ask you to get this art, so go to Radar again - there, in a miniature forest location, there is an area with a large number of Electrodeaths. The battle will be dangerous, but the reward for it will be a serious consolation for you. And then the question arises - the art is actually cool, is it worth giving it to the Sultan? If you complete the quest and give the Flash to the specified character, you will receive a Famas prototype in return. Beginner players may think that this is a good exchange, but in fact the art is generated only when accepting a quest, and you will not find it anymore in the game, but the prototype can be found at any time on the map, so decide for yourself. If you keep the art, you will have an unfinished task, and if you give it away, you will lose a rare item, so the choice is yours. The game "Stalker: Call of Pripyat - Dead City" will constantly offer you such difficult decisions, so get ready for the fact that you will need to be responsible for the consequences of your choice.

Controller's Heart

You will receive the next task in the game "Stalker: Call of Pripyat - Dead City" at the Zaton location from Scar - he will ask you to find the Controller's Heart. This is not very difficult to do - you need to go to Radar and find the hermit there. He will give you a small task that you can complete in no time. Well, the reward will be exactly the same art that Scar asked you for. However, do not rush to take the loot to this character - you can first go to Pechkin and exchange the Controller’s Heart for a Minigun. After that, deal with Pechkin and take the art from him. Now you are the owner of a powerful weapon, and you can finally give the art to Scar to receive the long-awaited reward. But again, remember what impact your decisions have on the development of events in the game "Stalker: Dead City" - 2 or 3 wrong moves, and the ending may not be so joyful.

Noah's First Quest

Noah can offer you 2 tasks in the game “Stalker: Dead City” that you should definitely complete, as the reward for them will be very impressive. The first quest is much more difficult, but you will receive not only a reward, but also a powerful weapon. So, Noah will tell you that he needs the pocket computer of one of the most famous mercenary leaders, Tesak. You can find him at the processing station, but it is best not to get close to the leader and eliminate him from a long distance. Take a powerful sniper rifle and kill Tesak first, most likely not so that he does not cause you a lot of damage, but to save ammo for him, since you can then take away his Fire Storm, his rare weapon. But this is all only after you eliminate the rest of the mercenaries who were next to Tesak. Only after you make sure that everyone is dead, go to collect items - from Tesak you first need to pick up the pocket computer, which you need to take for the quest, as well as a rare cannon. In the game "Stalker: Dead City" the passage can take up quite a lot of your time, since finding the right battle tactics with each enemy is not so easy. Well, if you don’t know where exactly your goal is, you’ll have to wander around the zones for a long time to find it.

Noah's Second Quest

As mentioned earlier, Noah gives you two consecutive quests, but the second one is much less interesting. But it is worth noting that in the game "Stalker: Dead City" completing all the tasks can give you a lot of pleasure. Only in some you will have an alternative choice, the opportunity to get some rare guns or art, and in others - only a reward for completing a task. This quest belongs to the second type - Noah informs you that it is necessary to eliminate one stalker who is hiding in a burnt out farm. Go there and kill him - that's the whole quest. The game "Stalker: Dead City" does not always present you with difficult branching tasks with different outcome options and a large number of alternatives, so be prepared for the fact that you will have to complete not the most difficult tasks.

First quest from the military

At the Radar location you will receive many quests in this game - here you will be eliminating zombies, shooting mercenaries from an assault, and stalker-photographer. “Dead City” is a modification that adds various locations, but at the same time many tasks are issued on the Radar. And when you first go to this location, you will meet a group of military men who will take you to the house of their commander. He needs an antidote for the Horntail. Head along the road, shooting at random enemies until you find an old Niva, which is standing not far from an abandoned tank. It will contain the necessary antidote. Return to the house where the soldiers are staying and give them your find - in return you will receive a Via detector. But it doesn't end there. "Stalker: Dead City" is a mod in which the creators tried to make as many long-term quest chains as possible that will allow you to get the most out of the process.

Second quest from the military

It turns out that the military lost their sergeant Bunin somewhere in this location - you need to go in search of him. The passage of the game "Stalker: Dead City" is a series of similar tasks - in the process of completing one, you can start three more, and so on. So if in the process of searching for Bunin you receive a few more tasks, don’t worry and continue to systematically move towards your goal. But it’s worth saying right away that you will have to clear the path to Bunin with something large-caliber and rapid-fire - at least an M-14. When you find Bunin, he will tell you to kill the chimera in the forest - do this, a good rapid-fire cannon will be useful for just such a thing.

Additional quest from Bunin and return

However, finishing with Bunin is not so easy - he still needs to cope with some tasks. In one of them he will ask for your help - you need to defeat the Burer. Naturally, you won't be able to do this with a firearm, so you'll have to prepare for a serious fight. Use a cleaver - this is the most effective melee weapon in the fight against this creature. After winning, you will receive Beads, and also complete this chain of quests. First, return to Bunin to say goodbye, and then go to the soldiers to report that their sergeant is all right.

Bandits' first quest

During the game you will have to face a group of bandits who will need your services. Go to their leader, the Emperor - he will give you your first task. According to the instructions given to you, go in search of a special zombie with a powerful gun. This weapon doesn't have a very long range, so your best bet is to use a sniper rifle. You need to pick up the pocket computer from the enemy's body and take it to the Emperor.

The best quest for bandits

The Emperor can give you about five crosses in total, but the most interesting one is the last one. You will need to go to the Sultan (don't be afraid, if you don't want to give him the very Flash you got at the very beginning, you won't have to do this) and take the exoskeleton from him. You don't need to wear it - take it to the Emperor, and in return you will receive a nanosuit - this is one of the best types of armor in the game, the advantage of which is impenetrable glass - it does not crack even when the suit has received a large amount of damage, as is the case with other armor .

Among the most popular and exciting computer games is the famous project of Ukrainian developers “Stalker: Shadow of Chernobyl”. Despite the fact that the project was released more than 10 years ago, it still attracts attention. This success was facilitated by the atmosphere of hopelessness and inevitability, fear and despair, which permeates the entire world of the game.

The project also gained popularity due to the rich history of the exclusion zone, which keeps many secrets. The location in the game “Stalker: Dead City” has always attracted special attention, which, unfortunately, was not implemented in the final version of the project. Desperate users piece by piece collected information about this mysterious place. Their efforts were not in vain - now everyone will be able to visit this capital of despondency and hopelessness.

Geography

Mentions of the Dead City are present throughout the game. On the global map, available to us from the protagonist’s PDA, you can see the outlines of this location. It was supposed to be located west of the Wild Territory, directly above the scientists' bunker on Lake Amber. At the army warehouses at the crossroads, every stalker can see an interesting inscription-signpost - the Dead City literally lured guests to it.

Turning to early builds of the game, you can find that the town was connected to several locations:

  • from the south the territory could be reached along a path leading from Lake Yantar;
  • the road in the north led to the swamps - the territory that became a refuge for the Doctor, a friend of the protagonist;
  • in the east the location was connected to army warehouses.

According to the plot, Strelok (Marked) had to escape from this place through the cut-out location K02deadmil, which was specially adapted for passage by transport and led back to the army warehouses.

On the city streets

Enthusiasts, turning to early builds of the game, as well as game archives, were able to recreate the original appearance of the area. It was not by chance that it received its name - every stalker who visited the Dead City understood this.

Hundreds of bloodthirsty zombies roam the streets, in which from time to time the need to kill awakens, which makes them more violent and dangerous. A small pack of blind dogs led by a pseudo-dog rules the suburbs, and a kink has settled in a small house outside the city limits - one of the most dangerous and intelligent creatures in the zone.

One of the main attractions of the town is the Kooptorg building, which is also the base of a mercenary group. No less important is school No. 1, which has become a haven for bandits. A special place is occupied by an extensive sewer network, with the help of which any stalker can cross the Dead City unnoticed.

Role in history

The main character had to get to this location after discovering a cache at the Agroprom Research Institute. Not finding the Doctor in the secret hideout, Marked One goes in search of him. It was possible to get into the town only through army warehouses, and immediately after crossing the outpost the hero was ambushed by mercenaries.

In the dungeon, the protagonist had to meet the Doctor, find out the reason for his amnesia and understand who he really is. By coincidence, at this time, “Kooptorg” was supposed to be attacked by the military, and the main character, taking advantage of the general turmoil, could escape and continue his journey through the exclusion zone.

Hiding in the sewers, the stalker had to leave the Dead City. It wouldn't take much time to complete the location. However, those who decided to stay would find a lot of new and interesting things here. And most importantly, we would receive a portion of unforgettable impressions.

Place in other projects

Anyone can wander the streets of the Dead City. The location has been added to many modifications of the game. You can also download it as a separate assembly and use cheat codes to populate it at your own request. The territory was not spared by the threequel “Stalker: Call of Pripyat”. The Dead City in the modification is presented simultaneously with several other locations. In addition, a number of gameplay innovations have been added here.

The main feature of the Call of Pripyat mod is the introduction of a large number of different weapons - from pistols to hand-held anti-tank grenade launchers. The fauna of the original game was enriched with new mutants - a kink, a cat, a librarian (a monster from the Metro 2033 project) and several types of zombies.

Look further!

The game "Stalker" will continue to amaze us with its secrets. The Dead City tells us only one of the secret stories of the exclusion zone. Who knows how many more secrets you will be able to hide. Keep searching further and exploring this alien but interesting world.

Description:
People's Solyanka is a modification where you need to keep a lot of details and information in your head for various quests. This article contains tips on quests that are included in the quest line "The Last Day and the Dead City" (Guide base: RayTwitty. Added by: Admin (Spaa-team)) 1. At the entrance we are greeted by the "Last Day" detachment led by the Evil One. We talk with him, learn about the local residents and customs.
2. Moving a little away from the place of appearance, we receive an SMS from a certain Perfumer. We find him by the mark in the PDA and talk. We receive a tip on Sanya Tyumensky.
3. Using the mark on the map we find the farm and Sanya. He offers to raid the bandits' base and collect ammunition. We go and meet Sanya’s people, after which together with them we clear out the bandits near the water pump. In the PDA you can find a list of what needs to be collected.
4. There are more than enough things at the bandits’ base, look carefully. We collect the necessary things and drag them to Sanya. After you move away from the stalker camp, you will receive an SMS from the Perfumer about the “good” controller who needs to be protected.
5. We go to Black Farm, clear out the enemies and find not far from the farm, near the tent of a controller named Norman.
6. We talk with him, find out how to get out of the city, get a map with a cache and other marks.
7. We contact the bandit Fainting, he appoints a meeting place - at the foot of Cherny Khutor, near ZIL. We come to the truck, wait for the bandit to approach and talk. He agrees to help and gives a chip that will allow them to penetrate the outer perimeter of the defense.
8. We go to the house shown on the map from Norman. We find a crossbow in the attic and take a sniper position. We watch how the stalkers are shot, after which a man in a green scientific suit appears from the side of the monument. Let's eliminate it.
9. After this, we run from the house, go outside the outer perimeter, there is a series of SMS messages, from which we learn that a detachment has been sent after the “fugitive” and a temporary teleport has opened in the direction of the ATP. We find a passage on the map and run as fast as we can there, because we only have two minutes before the passage closes.
10. We reach the crossing and get to the ATP. As one would expect, we are not greeted in the best way. After clearing the enemies, we receive an SMS from Norman with the coordinates of the cache at Agroprom.
11. We go to Agroprom. With the help of the Positioner we find the cache, and in it there is a device, thanks to which we get as many as four transitions.
12. On Norman’s advice, we stock up on the necessary ammunition and go to the Dead City. There we find the Perfumer and learn that the Swamp Doctor was captured by the bandits. After SMS communication between the Perfumer and Duda, we speak with the Perfumer again.
13. We head towards the school building, entering from the side of the sports ground. There is a sentry standing near the entrance, we talk to him and he lets us through.
14. On the second floor we find Duda and talk to him. Then we have two options: 1) give the money and calmly talk to the Doctor; 2) refuse to give a bribe, quickly find the Doctor and give him the Maskhalat and the Anomalous M-16. Everything must be done quickly, because in half a minute, the “Last Day” will become enemies.
15. After freeing the Doctor, we leave the school and destroy all the enemies. A series of SMS messages arrives, from which we learn that the internal perimeter protection is disabled.
16. We go to the square, to the “Glory to Labor” building. There we find a room, and in it Lightning. We talk to her via SMS, after which Lightning disappears. An SMS arrives from the Perfumer.
17. We head to the headquarters, to the “Glory to the CPSU” building. Behind the Lenin statue we find Iskra's note. We speak with the Perfumer.
18. Using the Positioner, we find the entrance to the Dead City line. Walking through the tunnel, we receive an SMS and go to Zaton...

February 8, 2015

None of the domestic computer games provides gamers with as much creative freedom in terms of changing the project itself as Stalker. It's unlikely you'll see so many modifications to any other game, and that's what makes this stealth shooter stand out. There are already several dozen modifications to it, each of which can add both new weapons and entire locations with hundreds of different quests, new heroes and storylines. “Dead City” is one of the most famous modifications to date, which includes absolutely everything a gamer can dream of - new locations, new characters, a huge number of unique tasks, redone textures and much more. The result is an independent project, only based on the base of the original game. "Stalker: Dead City" is a creation that deserves special attention. And after exploring a huge number of new powerful guns, you should definitely take up quests, which will be discussed further.

FN-2000 and Gauss laser

The first task that you will receive if you play "Stalker: Dead City", but which was not in the original version of the game, is to search for the FN-2000 device, which will greatly help stalkers. In addition, Beard, who gives you this task, also asks you to bring him a gauss laser. The most important thing you will need here is a sniper rifle. It all starts in an area called Radar - there you will have to face two not very strong opponents who can be easily defeated. Then you will have to pass through the psi zone, which will result in a fight with a powerful zombie. After the victory, go to the warehouse - along the way you will be ambushed by mercenaries, whom you will need to shoot with a sniper - it will be more difficult and more expensive with other types of weapons. From their bodies you can just pick up a gauss laser for Beard. Go to the military warehouse, look for single guards and shoot them. In the end, you will be able to remove the FN-2000 from the body of one of them, with which you should return back. This is how the first quest in the game "Stalker: Dead City" will end. But many more interesting and exciting tasks await you ahead.

Platinum Flash

The quest in the game “Stalker: Dead City”, the goal of which is the Platinum Flash, seems quite interesting. The Sultan will ask you to get this art, so go to Radar again - there, in a miniature forest location, there is an area with a large number of Electrodeaths. The battle will be dangerous, but the reward for it will be a serious consolation for you. And then the question arises - the art is actually cool, is it worth giving it to the Sultan? If you complete the quest and give the Flash to the specified character, you will receive a Famas prototype in return. Beginner players may think that this is a good exchange, but in fact the art is generated only when accepting a quest, and you will not find it anymore in the game, but the prototype can be found at any time on the map, so decide for yourself. If you keep the art, you will have an unfinished task, and if you give it away, you will lose a rare item, so the choice is yours. The game "Stalker: Call of Pripyat - Dead City" will constantly offer you such difficult decisions, so get ready for the fact that you will need to be responsible for the consequences of your choice.

Controller's Heart

You will receive the next task in the game "Stalker: Call of Pripyat - Dead City" at the Zaton location from Scar - he will ask you to find the Controller's Heart. This is not very difficult to do - you need to go to Radar and find the hermit there. He will give you a small task that you can complete in no time. Well, the reward will be exactly the same art that Scar asked you for. However, do not rush to take the loot to this character - you can first go to Pechkin and exchange the Controller’s Heart for a Minigun. After that, deal with Pechkin and take the art from him. Now you are the owner of a powerful weapon, and you can finally give the art to Scar to receive the long-awaited reward. But again, remember what impact your decisions have on the development of events in the game "Stalker: Dead City" - 2 or 3 wrong moves, and the ending may not be so joyful.

Noah's First Quest

Noah can offer you 2 tasks in the game “Stalker: Dead City” that you should definitely complete, as the reward for them will be very impressive. The first quest is much more difficult, but you will receive not only a reward, but also a powerful weapon. So, Noah will tell you that he needs the pocket computer of one of the most famous mercenary leaders, Tesak. You can find him at the processing station, but it is best not to get close to the leader and eliminate him from a long distance. Take a powerful sniper rifle and kill Tesak first, most likely not so that he does not cause you a lot of damage, but to save ammo for him, since you can then take away his Fire Storm, his rare weapon. But this is all only after you eliminate the rest of the mercenaries who were next to Tesak. Only after you make sure that everyone is dead, go to collect items - from Tesak you first need to pick up the pocket computer, which you need to take for the quest, as well as a rare cannon. In the game "Stalker: Dead City" the passage can take up quite a lot of your time, since finding the right battle tactics with each enemy is not so easy. Well, if you don’t know where exactly your goal is, you’ll have to wander around the zones for a long time to find it.

Noah's Second Quest

As mentioned earlier, Noah gives you two consecutive quests, but the second one is much less interesting. But it is worth noting that in the game "Stalker: Dead City" completing all the tasks can give you a lot of pleasure. Only in some you will have an alternative choice, the opportunity to get some rare guns or art, and in others - only a reward for completing a task. This quest belongs to the second type - Noah informs you that it is necessary to eliminate one stalker who is hiding in a burnt out farm. Go there and kill him - that's the whole quest. The game "Stalker: Dead City" does not always present you with difficult branching tasks with different outcome options and a large number of alternatives, so be prepared for the fact that you will have to complete not the most difficult tasks.

First quest from the military

At the Radar location you will receive many quests in this game - here you will be eliminating zombies, shooting mercenaries from an assault, and stalker-photographer. “Dead City” is a modification that adds various locations, but at the same time many tasks are issued on the Radar. And when you first go to this location, you will meet a group of military men who will take you to the house of their commander. He needs an antidote for the Horntail. Head along the road, shooting at random enemies until you find an old Niva, which is standing not far from an abandoned tank. It will contain the necessary antidote. Return to the house where the soldiers are staying and give them your find - in return you will receive a Via detector. But it doesn't end there. "Stalker: Dead City" is a mod in which the creators tried to make as many long-term quest chains as possible that will allow you to get the most out of the process.

Second quest from the military

It turns out that the military lost their sergeant Bunin somewhere in this location - you need to go in search of him. The passage of the game "Stalker: Dead City" is a series of similar tasks - in the process of completing one, you can start three more, and so on. So if in the process of searching for Bunin you receive a few more tasks, don’t worry and continue to systematically move towards your goal. But it’s worth saying right away that you will have to clear the path to Bunin with something large-caliber and rapid-fire - at least an M-14. When you find Bunin, he will tell you to kill the chimera in the forest - do this, a good rapid-fire cannon will be useful for just such a thing.

Additional quest from Bunin and return

However, finishing with Bunin is not so easy - he still needs to cope with some tasks. In one of them he will ask for your help - you need to defeat the Burer. Naturally, you won't be able to do this with a firearm, so you'll have to prepare for a serious fight. Use a cleaver - this is the most effective melee weapon in the fight against this creature. After winning, you will receive Beads, and also complete this chain of quests. First, return to Bunin to say goodbye, and then go to the soldiers to report that their sergeant is all right.

Bandits' first quest

During the game you will have to face a group of bandits who will need your services. Go to their leader, the Emperor - he will give you your first task. According to the instructions given to you, go in search of a special zombie with a powerful gun. This weapon doesn't have a very long range, so your best bet is to use a sniper rifle. You need to pick up the pocket computer from the enemy's body and take it to the Emperor.

The best quest for bandits

The Emperor can give you about five crosses in total, but the most interesting one is the last one. You will need to go to the Sultan (don't be afraid, if you don't want to give him the very Flash you got at the very beginning, you won't have to do this) and take the exoskeleton from him. You don't need to wear it - take it to the Emperor, and in return you will receive a nanosuit - this is one of the best types of armor in the game, the advantage of which is impenetrable glass - it does not crack even when the suit has received a large amount of damage, as is the case with other armor .